PXN V10 Review

by Adrián
0 comments 10 minutes of reading
PXN V10 Review

The last time we wrote about this PXN was exclusively to discuss the product specifications and its compatibility.

Now, giving a thousand thanks to PXN for trusting us to provide us with this product for a comprehensive review, we have been able to test it for all entry-level SimRacers.

As soon as we received this PXN V10, we wondered, could it compete with the big players? Would it be on par with a Logitech G920, Thrustmaster T248, or those brands we know so well? Let's find out right now.

Packaging


The content of the box that came through our door was the complete PXN bundle. We have a base, a wheel, a pedal set with 3 pedals, and finally, an H-shifter. This package, with a price of 299€, and even cheaper on sale (we have found it below a G29), is very comprehensive.

caja

We also receive, in addition to all the hardware, a desk clamp, the manual (although there is some documentation in Chinese, you can translate it with Google Lens, but it is not 100% necessary since it is Plug & Play) and all the necessary wiring. A small detail that I loved is that, for the H-shifter, we have two different cables: one in USB to connect it to the PC, even if we don't have a PXN base, and another one (which is the one I use) that is connected directly to the base itself.

On the other hand, we have all the necessary cables, along with the power supply and some extra cables from USB to USB Type C and a USB to micro USB to connect the controller to the base and make it compatible with consoles.

PXN V10 Wheelbase


We delve into the most important part of this package, the heart of the whole product, and ultimately what makes us feel everything that happens on the track.

The base is small but powerful. Let's remember that we're not talking about a Direct Drive, as for that, we have the PXN V12 and V12 Lite. The system features a dual-motor with gears and achieves up to a peak of 3.2 Nm. For comparison, the Logitech G29, which we've already discussed here, has 2.3 Nm.

After completing all the wiring and ensuring that everything is properly in place (mounted on a cockpit in our case; if used on a desk, we recommend it to be quite sturdy), we need to download the PXN app for our smartphone. We don't have drivers for PC or software that allows us to change configurations from the computer, but we will talk about this later.

We conducted the first test on iRacing, without any kind of configuration, just turning on the simulator and starting to race.

First impressions

The first impression we get is a resistance in the wheel, simulating the force exerted by the tires, but... not much beyond that. We don't feel the curbs or bumps while taking the turns and we see that the Force Feedback bar reaches the maximum.

We try to adjust the settings, but we don't manage to feel anything in these cases. We do have sensations with the wheel straight and when we go over bumps and curbs, but not at all when we keep the wheel turned about 90 degrees.

The situation changes when we close iRacing and switch to Assetto Corsa Competizione. The feeling is completely different, from experiencing resistance and some bumps, to feeling every little thing on the track, in the braking and the tires. However, it also makes quite a bit of noise which, without headphones, can be unpleasant. Despite this noise, I haven't felt the base getting hot in several hours of being at 100%.

It's noticeable that the Force Feedback is more and less compatible in certain simulators, as for trying to make the comparison in rFactor 2, I haven't managed to get any force or sensation to work at all, but on the other hand, in F1 23, it felt very pleasant. This point, even though it may not work in some simulators, I know the sensations it's capable of transmitting, and if it achieves compatibility in other simulators, it could be a matter to address due to the very positive impressions received.

PXN APP

As I mentioned earlier, we don't have any drivers on PC: everything is Plug & Play. If we want to customize the wheel or pedals to our liking, it must be done through the official PXN smartphone app. You can download it from the following link:

Wheelbase ports

If we flip this base over, we find 4 different ports and a switch to change from 900º to 270º. I haven't used this switch much other than to test its functionality because personally, 270º are too low for my liking. If I wanted a custom degree, I adjusted it from the APP.

The other ports include a USB, a port for the pedals, another one for power, and finally, for the H-shifter. You can see the ports in the image below.

back

Also, a point I didn't expect and liked is that there's a threaded QR with 8 pins to detach the wheel from the base. Who knows, maybe we'll have an expansion of wheels (Formula-style?) in the future.

qr

Wheel


The wheel we find, at first glance, feels small, but personally, I like it to be this size. Making the comparison, it's roughly the same as that of our Logitech G29, also D-shaped.

The texture is made of alcantara: it has a very pleasant feel without gloves, but if we want the material to last for a long time, we should use gloves to prevent it from wearing out. After using it continuously for a few hours, I can say it's very comfortable and doesn't become uncomfortable over time.

closeup

On the front, we have 14 buttons with regular push action (I have to admit that it took me a while to realize that the central PXN button was a customizable button), without any rotary or multi-position button. Although they seem few to me, they do their job.

In total, we have 18 buttons, including two gear shift paddles and two analog ones. The gear shift paddles feel unusual, we can hardly feel the 'click' of activation and they have too much dead zone. So much so that, holding the wheel in a normal way, if we press the paddle all the way, we end up 'crushing' the finger holding the wheel.

boton2

The analog inputs, on the other hand, are something that I have loved and I had no trouble getting used to them. They can also be customized as you wish and have a range from 0 to 100%. You can assign it as a secondary clutch or, if you have any mobility issues in your legs, you can use it as both throttle and brake. In my case, this aspect is a 10 for accessibility.

Pedals


There's not much to comment on in this section. It's true that it includes 3 pedals with Hall sensors, which is more than what we usually find in similar packages, but we shouldn't expect extraordinary pedals. Let's say they do a good job.

All three pedals are customizable in position and stiffness thanks to the screw located at the back to adjust the spring tension. As for the brake, personally, it's quite soft, since I'm used to more stiffness, less travel, and rubber bumpers at the end. Nevertheless, you get used to it quickly.

Something I've noticed at the end of the pedal stroke is a dead zone: a small travel where nothing happens. Additionally, I had to edit the activation curves in the application because, with a slight press, it would activate up to 50%.

Shifter


I've tried the Logitech shifter before this one from PXN, and there's no comparison. Logitech is a much more recognized company in this world, and PXN surpasses it by far. The shifter has six gears + reverse, with an incredible feel during the shift. But that's not the only thing we have in this shifter: there are also two buttons that we can use to change the range of gears from short to long for simulators like Euro Truck Simulator, and a handbrake button.

shifter

If I were to nitpick, it's not possible to switch from an H-pattern to a sequential shift, but for this price... we can't ask for too much.

Conclusion


This PXN set has been tested both by people who focus their gaming on competition, with stricter opinions, and by people who like to play casually. Both groups have overwhelmingly approved the entire bundle, highlighting the feel of the wheel and the sensation of the pedals and base. For those casual players, the experience is quite good, making it a very comprehensive package and directly competing with more recognized brands.

Personally, I must say that, being more inclined towards a stricter driving style, the impression has been decent with some room for improvement. But overall, it's a package that I would consider.

As for the initial questions we had, the answers are clear: yes, it's a package that can compete with the big brands in the sector as long as compatibility issues with simulators are addressed. It's definitely on par with a Logitech G920, a T248, or similar models. However, we still need to see the durability of this package, as we know that the aforementioned Logitech has a fairly extended lifespan.

Things to improve

The first thing I would improve would be the paddles. At this stage of development in the wheel market, I would design magnetic paddles to enhance the feel and significantly reduce their travel.

Although I understand that this is something that will likely improve over time, I would like to see better compatibility with other simulators. However, the Force Feedback of this base has a lot of potential. To give a practical example, in iRacing, a simulator where sensations are crucial, I would like to see that Force Feedback more refined.

Where to buy?


We can get this PXN V10 for about €299 on the Amazon store, by clicking on the following link: PXN V10 – Amazon

*The links contain affiliate links, for which we receive a small commission for sales. The price for you will be the same.


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