Reiza Studios has shared an extensive statement about what awaits us in Automobilista 2 in 2026, and the news is exciting. The Brazilian simulator is about to celebrate its seventh anniversary since its launch in March 2020, and far from showing signs of fatigue, the team has decided to step on the gas with new hires in all departments, renewed licences, and a roadmap loaded with content that promises to take the simulator to a new level.
With nearly a million copies sold (a figure that even they did not expect to reach when they began development), AMS2 has managed to carve out an important niche in an increasingly competitive market. Although the simulator already has a loyal user base that mainly uses it to enjoy driving without the pressure of online competition, Reiza wants to expand its horizons in 2026 and attract new players as well as keep those who are already part of the community hooked.
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LowFuelMotorsport and JR, directly from the game menu
This is probably one of the most eagerly awaited pieces of news for the competitive community of AMS2. The V1.7.0 update, scheduled for the end of the second quarter of the year, will bring with it the possibility to register and join scheduled races from external services such as LowFuelMotorsport and JR directly from the game's internal lobby. This is a feature that many have been requesting for a long time and will finally see the light of day.

Until now, participating in these organised racing platforms required managing the entire process from their respective websites: registering, searching for events, signing up, and then launching the game to connect to the server. With this native integration, the process will be much smoother and more accessible for all users looking for serious competition without having to switch between the browser and the simulator. This functionality is already available externally through the new Automobilista portal with the help of SimGrid, but its direct inclusion in the game interface represents a huge qualitative leap for the multiplayer ecosystem of AMS2 multiplayer ecosystem, bringing it closer to what other titles in the genre offer.
Career Mode: the missing piece
Career mode has been conspicuously absent since the simulator's launch, that grey button on the main menu that has been waiting for its moment for years. Reiza is fully aware that a significant part of the community has been waiting for this feature for some time, and the good news is that its development is still underway with implementation planned for the second half of 2026, although it will arrive in stages in different phases.
The team wanted to explain the reasons for this long wait: developing career mode in the early stages of the game would have required a huge amount of maintenance work, as virtually every major update to the simulator could have disrupted players' progress, causing frustration and forcing them to start from scratch constantly. Now, with most of the systems, physics, content and features in place, the career mode will be able to take advantage of everything that has been accumulated over the years and offer a much more complete and stable experience from the outset.
Improvements in AI, physics, and quality of life
The eagerly awaited V1.7.0 will not only bring new features to the multiplayer mode, but also significant improvements to the behaviour of artificial intelligence during races, something that is always appreciated by those who prefer to compete against machine-controlled opponents. In addition, a feature highly requested by the community will arrive: the option to save and resume races in progress. Although this feature will have some inherent limitations, it is an important step forward for those who enjoy long solo events and cannot always complete them in one sitting.
In terms of physical simulation, the team is working on new intrinsic tyre damage properties, improved wind behaviour simulation and various improvements to the dynamic weather system and track evolution. Logistical realism options will also be implemented, adding an extra layer of strategy: limited tyre sets during race weekends, realistic delays due to towing and repairs after incidents, and management of limited spare parts.

Quality of life improvements are not far behind and will include new interface localisation options in more languages, better filtering and sorting of content to more conveniently manage the growing library of cars and tracks (which can sometimes be overwhelming), and the revamped HUD currently available as a beta will be fully functional and polished in the next public update.
Contents: from the '60s to the present day
In terms of new content, the roadmap presented by Reiza is quite ambitious and covers nearly six decades of motorsport history. The first pack of the year will focus on formulas from the 2000s and 2010s, filling in some gaps that remained in that category. It will be followed by the second part of the Historical Endurance Pack, which will complement the successful 2005 endurance DLC released last year, which was so well received by the community.
Next, our journey through time will take us much further back with the arrival of the legendary Can-Am cars of the late 1960s, Le Mans prototypes from the early and late 1970s, and the brutal Group 5 cars from the same era, all accompanied by several historic circuits that fit in with this content. The list continues with British Touring Cars from the 1990s, German Touring Cars from 2005, and modern content to close out the year and bring some current categories up to date.

As is always the case with these roadmaps, the schedule may be subject to change and the order of the packs may be altered as development progresses, but the ultimate goal remains unchanged: to continue building the parallel universe of six decades of motorsport that Reiza has been developing since the days of AMS1, mixing real content with fictional classes that allow players to enjoy combinations that would otherwise be impossible.
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